Currently Seeking Employment!
Currently Seeking Employment!
My name is Joseph A. Jentilucci, and I've been interested and involved in developing games for about a decade, and I've been playing them since I was three. I've taken numerous classes on game design and programming, graduating with BA in Game Design, and am extremely passionate about delivering a fun, fulfilling experience in video games. I've attended conventions, lectures, speaking events, watched videos, read books, and more to get an understanding of how to deliver a good game experience.
I am first and foremost, a programmer, and have experience in C++, Unreal Script, and VisualBasic. I'm also experienced in planning level design and level themes. I am certified at the entry level position at the Python Institute.
I'm looking to deliver players a wholesome game experience: games that have effort put into them, games that people will remember for years, and games that treat the player with respect. I want to use my programming skills to help bring such games to life.
Sails That Are Sandy
Development Time: July 2019 – October 2020 (Extended development time: November 2020 – Present)
A mod for the indie game: A Hat in Time, developed by Gears For Breakfast. The mod is a vast, open-world level, utilizing scrapped and new mechanics alike; the sprawling desert features many new areas to explore for goodies. The mod features custom programming, models, sounds, textures, and music! I handled the brunt of the programming and most of the level design as well. Several friends of mine chipped in for the music, graphics, models, and animations, and thus those assets belong to them, alongside all other assets developed by Gears For Breakfast. The mod is my biggest programming project to date and is a project I very much enjoy working on. The coding for the game is done in Unreal Script, as A Hat in Time runs on Unreal Engine 3 (UDK). The programming language is similar to C++, so it was relatively easy for me to jump in and begin coding away. Currently, I am developing additional content for the mod, which is involving a lot more custom programming than what has already been completed for the mod.
The mod was released at the end of October 2020 and is available on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2238140687.
Autodemo Windy Valley
Development Time: March 2017 – October 2018
A mod for the PC port of Sonic Adventure, created by Sonic Team. This mod is a restoration of a level from a store kiosk demo version of Sonic Adventure, and is built up off of almost entirely-custom programming. The programming for the mod was handled by both myself and my teammate for the project, and was done in C++, with some minor Assembly as well. The GitHub repository for it is here, on my teammate’s GitHub account (My GitHub username is supercoolsonic): https://github.com/ItsEasyActually/AutoDemo_WindyValley/releases.
A playthrough of the mod can be viewed here: https://www.youtube.com/watch?v=HgazYiUrnzY. In addition to the programming, I also handled some textures for the level, as well as the brunt of the level design in the last part of the stage. The level was never finished by Sonic Team, so it was up to me and my teammate to finish it. I’d say it turned out rather well!
Spaceboy Endurance (College Capstone)
Development Time: August 2019 – December 2019
This is my college capstone project, completed the semester before I graduated. This project was developed alongside Starcross. Spaceboy Endurance was developed in GameMaker Studio 2 and is my first attempt at an arcade-style top-down shooter. As this was a solo project, I made all the assets myself, and I did all the programming. It’s an endless gauntlet of enemies, and a test to see how long you can survive. The more enemies you destroy, the more points you earn and the better rank you get when you eventually die. Overall, I think the graphics are simple, but the gameplay is really, really fun! I’m quite proud of this, as focusing on the gameplay was my main goal. Arcade games generally tended to have simple graphics and intense gameplay, which I believe I nailed with this one. Replayability is the main feature here.
Starcross
Development Time: August 2019 – December 2019
This was a college team project, and was developed alongside Spaceboy Endurance. This project was developed alongside two other teammates, and runs on the Unreal 4 Engine. This is a survival-horror game, where the play must navigate a maze-like spaceship in order to find objects in order to escape and win the game. However, there is a monster roaming the halls as well, and will give chase if it sees you. There’s lots of cool ambient sounds and the graphics and immersion are excellent. The game is short, but seeing how it’s a college game that was developed in tandem with another project, I wasn’t too worried about its length. I handled most of the programming and level design for this one, coding in the monster’s AI as well as some gimmicks around the map. I’m not normally a fan of survival-horror, but I will admit that it was really cool seeing this game come along and end up as good as it did!
Other Mod Projects
Development Time: January 2019 – June 2019
Once the Windy Valley project discussed above was completed, I quickly went to work on porting more levels from the kiosk demo that the Windy Valley level came from. These level ports also took custom programming, and although none are as extensive as Windy Valley, each one needed different kinds of programming to accommodate what kinds of features the stages had. Although one of these projects was handled together with my same teammate that assisted with Windy Valley, the others were handled solo. One of the projects actually fixes a slew of issues with the original game, and adds a bunch of content back in that was hidden within the files. This mod in particular took the most programming out of this bunch, and I’m super happy with how it turned out!
GitHub Links:
https://github.com/supercoolsonic/Fixes_Adds_BetaRestores
https://github.com/supercoolsonic/AutoDemo_TestLevels
https://github.com/supercoolsonic/Autodemo_RedMountain
https://github.com/ItsEasyActually/AutoDemo_SpeedHighway/releases
Joseph_Jentilucci_Resume_WithPython (docx)
DownloadI demonstrate some of my level design, boss programming, and WIP level designs and concepts!
I demonstrate more of my level concepts and game design philosophy, as well as some programming.
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